// patch fix: avoid user to click to activate the object!
self.status='Starting...';
objects = document.getElementsByTagName("object");
self.status = objects.length;
for (var i = 0; i < objects.length; i++)
{
    self.status = i + "# " + objects[i].outerHTML;
    objects[i].outerHTML = objects[i].outerHTML;
}
self.status='Ending...';
setTimeout("self.status = 'Done!'",1000);
